The Howling Manor/Act 2

Guidelines
The Players will have to pass a minimum 5 rooms to find an exit through the system mentioned in the Trial journal. Which type the room will be will be decided via dice roll and the following numbers:
 * 20-15: Room is clear.
 * 14-10: Riddle room. The key is hidden and a riddle needs to be solved to find it.
 * 9-1: Trap room. Monsters attack or another trap harms the Players.

Should you split into separate roleplays, please assign one person who thinks up a riddle for the others to solve. Alternatively, you may ping Polterpumpkin in your roleplay chat to receive a custom riddle

BE CAUTIOUS. A MONKEY PAW'S WISH WILL COME WITH CONDITIONS, AS IT IS A CURSED OBJECT. WORD YOUR WISH WISELY.

Raid

 * Room 2: The Dancing Reaper
 * A-Rank Primal [150 Point Health Bar]

Intro: Behind the door was what appeared to be a round ballroom. A stained glass pattern was decorating a large circle on the ground, one square pattern on each cardinal point. Above the ring, a chandelier with three large candles on each side swayed. A piano with four sheets of music stood at the far edge of the room. Nothing seemed to be inside, aside from that.

Mechanic Guide: "Lambency guides your dance. The Aria reflects within a mirror. The Sonata plays backwards, just one step. The Hymn a pleasant or deafening melody; tune out the repeating note. Mere the Ballad sings of verity."